TLDR: PlayStation State of Play revealed Stuntman Hollywood from Saber Interactive, turning Hollywood franchise vehicles into episode based stunt missions on PS5, PC, and Xbox Series X.
Key Takeaways:
- The Stuntman series now aims at vehicle driven chaos, blending racing inspiration from Burnout and Split Second into movie shoot gameplay.
- Saber says each episode sets new objectives, from drifting and bonus challenges to dodging gunfire while performing on licensed sets.
- The license heavy pitch could expand beyond niche stunt fans, but it leaves one question: how many franchises will Saber secure before launch.
It is a bold use of licensing: instead of just reskinning cars, Stuntman Hollywood bakes famous on screen mayhem into gameplay loops. The only suspense left is whether enough franchises sign up to keep the engine revving.
It is a bold use of licensing: instead of just reskinning cars, Stuntman Hollywood bakes famous on screen mayhem into gameplay loops. The only suspense left is whether enough franchises sign up to keep the engine revving.
Q&A
What gameplay risk comes with gunfire dodging challenges in a vehicle stunt game?
It can shift the experience from driving skill to survival timing, so Saber will likely need tight controls and readability to keep stunts satisfying rather than chaotic.
How might episode structure change replay value compared with the older Stuntman format?
Episode objectives and star based progression can encourage repeat attempts, but players will watch closely to see whether rewards and unlocks meaningfully diversify stunts.
Why do licensed vehicles feel more impactful in Stuntman than in normal racing games?
Because the premise is performance during film shoots, familiar cars become props in a narrative workflow, not just faster silhouettes on a track.
What has to happen for Saber to add more franchises beyond the initial trailer lineup?
Developers will need ongoing licensing agreements that cover asset use and brand depiction, plus enough mission variety to avoid repeating the same stunt templates.
If Burnout and Split Second shaped the driving feel, what should players expect from moment to moment?
More aggressive speed states, dramatic near miss moments, and systems that reward bold driving, since those games earned their reputations on high energy feedback.
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